Hi, I'm Sean Piche

Making games is my passion; I hope you enjoy what you find here! I've made over 10 small games and released a larger game on Steam. I am also currently working on a new Steam game. I hope you enjoy what you find here!

Acornia

Acornia 64 is a retro 3D platformer where you play as Auri, a fearless and incompetent acorn in search of a new home for his people.My Role on This Project:
Everything besides a few textures and audio has been created by myself. I have used this project as a test bed for testing different features and coding strategies. One of these features was my first attempt at online networking.
Tools Used:
Godot 4
Blender
Aseprite
Github
Trello
Notion
Audacity
Github

Rift City Rebels

My Role on This Project:
I was the programmer for the character Signe as well as the tools programmer.
As the programmer for Signe I was responsible for implementing her move-set.
For my tools programming role I was in charge of the following systems, the animation system driving all of the players, the data analytics suite, game balancing tools and creating weekly builds of the project.
Tools Used:
Unreal Engine 5
Audacity
Butler
Excel
Perforce

Tile To Tile

First Game Released On Steam. Tile to Tile is an action platformer where the longer you move the faster you go! There is no time for hesitation. Your goal is to get the gem at the end of each level as fast as possible!I was the sole developer on this project and used it as an exercise in building out larger projects as well getting familiar with using the Steam API.Tools Used:
Godot 4
Blender
Godot Steam
Aseprite
Github
Trello
Audacity
Github

Phasmonica

Phasmonica is a multiplayer VR hide and seek experience. One player takes the place of the hider; dawning a VR headset they must find one of many hiding spots scattered throughout the map.My Role on This Project:
I was the network engineer and tools programmer.
As the network engineer, I was responsible for handling network replication and game hosting.
For my tools programming role I developed systems to help with set dressing, such as a chair grid placing tool and a snap to wall tool.
Tools Used:
Unreal Engine 5
Perforce
Trello
Notion

Interested in Learning More?

I'm glad you liked what you saw here. If you'd like to learn more or get in contact with me follow the links below!